/*
 * This file is part of aion-unique <www.aion-unique.com>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionemu.gameserver.network.aion.serverpackets;

import javolution.util.FastMap;

import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.player.PrivateStore;
import com.aionemu.gameserver.model.templates.item.ItemTemplate;
import com.aionemu.gameserver.model.trade.TradePSItem;
import com.aionemu.gameserver.network.aion.GameClient;

/**
 * @author Lyahim, Simple
 */
public class SM_PRIVATE_STORE extends _InventoryPacket
{
	/** Private store Information **/
	private Player	player;

	public SM_PRIVATE_STORE(Player player)
	{
		this.player = player;
	}

	@Override
	protected void writeImpl(GameClient client)
	{
		PrivateStore store = player.getStore();
		FastMap<Integer, TradePSItem> soldItems = store.getSoldItems();

		writeD(player.getObjectId());
		writeH(soldItems.size());
		for (Integer itemObjId : soldItems.keySet())
		{
			Item item = player.getInventory().getItemByObjId(itemObjId);
			TradePSItem tradeItem = store.getTradeItemById(itemObjId);
			long price = tradeItem.getPrice();
			writeD(itemObjId);
			writeD(item.getItemTemplate().getTemplateId());
			writeH((int) tradeItem.getCount());
			writeD((int) price);

			ItemTemplate itemTemplate = item.getItemTemplate();
			if (itemTemplate.isWeapon())
			{
				writeWeaponInfo(item, false, false, true, false);
			}
			else if (itemTemplate.isArmor())
			{
				writeArmorInfo(item, false, true, false);
			}
			else
			{
				writeGeneralItemInfo(item, true, false);
			}

		}
	}
}